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Unity crashes after creating new scene from Project window
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. In 'Assets' window of 'Project' tab right mouse click -> Cre... Read more
AssetDatabase.CopyAsset throws error when destination file already exists
To reproduce:1. Open attached project2. Open "Scene" scene3. Select "Error" game object in the Hierarchy4. In the Inspector click "T... Read more
[OSX] Fatal error and forthcoming crash happens after closing Connect wi...
Steps to reproduce: 1. Open Unity on OSX;2. When Connect window is displayed click right mouse button in OS bottom panel -> Quit.... Read more
UNetWeaver error: NetworkConnection::hostId is declared in another modul...
Steps to reproduce: 1. Download and import attached project. (repro_case_761588-Battle_Jump.zip)2. Load scene: Menu3. Inspect error ... Read more
Crash doing GL.Begin(GL.QUADS) with wrong vertex count, 5.3 regression
To reproduce:1. Open attached project (repro761584.zip)2. Play test scene3. Editor crashes Reproducible: 5.3.1p3, 5.4.0b2Regression ... Read more
[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...
Steps to reproduce:1) open the project2) play scene 'xx'3) click on 'Server' button4) click on 'Stop' button - crash notes: if it do... Read more
[MovieTexture] FMOD error when trying to play video using WWW class
Repro steps:1) Open the project and only scene in it2) Play - notice that the movie texture and the sound works correctly3) Notice t... Read more
[Physics2D] Capsule Collider 2D does not retain edited shape on a stretc...
Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made - create a sprite object in the scene- ... Read more
[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...
Steps to reproduce: 1. Open attached project2. Build the scene to iOS with IL2CPP scripting backend3. Build the generated Xcode proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject