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0
votes
Fixed

[WebGL] GUISkin corrupts UI elements in build

WebGL

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Jan 30, 2016

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Version/s: 5.3.2p1

Repro steps:1) Open the project and Flying.scene2) Play it on Editor and notice how it looks3) Build and Run it on WebGL4) Notice in... Read more

0
votes
Fixed

Flickering UI Elements when updating text

UI

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Jan 30, 2016

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Version/s: 5.3.2p1

How to reproduce:1. Open the attached project2. Open and play TerrainsFull scene3. Press "E" key to bring up UI datapad4. Use the ke... Read more

0
votes
Fixed

[Linux editor] Unity crashes when playing a scene

Asset Loading

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Jan 30, 2016

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Version/s: 5.3.1f1

Steps to reproduce1) Extract and open the project attached by user (src.zip) in Unity2) Go to /Assets/scenes and open scene 'main.un... Read more

0
votes
Fixed

UnityEditor.TooltipView.Close nullReferenceException when clicking proje...

Inspector Functionality

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Jan 30, 2016

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Version/s: 5.3.2f1

To reproduce:1. Open attached project2. Open MiniGame scene3. Notice error in console (click anywhere on project window and observe ... Read more

0
votes
Fixed

BoxCast2D and CircleCast2D has inconsistent edges at the starting collider

Physics2D

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Jan 30, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1) open users attached "New Unity Project 2.zip (3 MB)"2) play the scenenote: Green box is of size = 1 and casts ... Read more

0
votes
Fixed
0
votes
Fixed

[Mask] UI object is seen out of the masked object, if masked object is c...

UI

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Jan 30, 2016

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Version/s: 5.3.1p3

How to reproduce:1. Open the attached project2. Ope Masking Repro scene3. The C. (bottom) example contains two UI.Mask where the mas... Read more

0
votes
Fixed

[HLSLcc] Accessing property by indexer in a loop fails to compile with a...

Shaders

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Jan 30, 2016

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Version/s: 5.3.2p1

How to reproduce: 1. Open attached project2. Allow the shader to compile- Note the errors thrown in the console:GLSL compilation fai... Read more

0
votes
Fixed

Setting shadow strength to NaN or a negative number is possible from scr...

Global Illumination

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Jan 30, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open attached project2. Attach the script "Bonfire" to Main camera3. Set the variable "power" to 10.4. Watch how it ... Read more

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