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[Mobile Notifications] Properties field are misaligned under iOS Tab whe...
Properties field are misaligned under iOS Tab when preset of "Mobile Notification Settings" is created, refer the attached screensho... Read more
[Mobile Notifications] NullReferenceException is thrown when "Notificati...
On removing an item from the "Notification icons" list of "Mobile Notification Settings" preset causes editor to throw NullReference... Read more
[Perforce] Fatal crash when using Provider.Revert on unchanged scenes an...
How to reproduce:1. Add the attached repro project to your preferred remote workspace and open it2. Connect it to Perforce3. Submit ... Read more
[Mobile Notifications] Default file name while saving preset of "Mobile ...
Default file name while saving preset of "Mobile Notification Settings" is "Notifications:UnityNotificationEditorManager" which inva... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more
[2D] Sprite Editor Slice Type Dropdown is opening behind the Sprite Editor
[2D] Sprite Editor Slice Type Dropdown is opening behind the Sprite Editor. In Sprite Editor, Slice Type dropdown disappears if the ... Read more
Editor-only AssemblyDefinition files ignores the Api Compatibility Level...
How to reproduce:1. Open the "AssemblyTest.zip" project2. Make sure the "Api Compatibility Level" is set to .Net 2.03. Open the gene... Read more
[TEXTURE] Png file in Import settings/Texture Format is set to RGB Compr...
How to reproduce:1. Open the attached DXT1CrunchedTest.zip project2. Go to the Project window and select RandomStart.png3. Inspect t... Read more
[Mobile Notifications] Information of Notification icons is drawn over t...
On creating preset of "Android Notification Settings", Information of "Notification icons" drawn over the properties under Android T... Read more
[ECS] Editor silently crashes when using generic component in a foreach ...
How to reproduce:1. Open the attached project ("case_1202703-Unity-EntityQueryDescBug.zip")2. Open the repro scene ("SampleScene")3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size