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Prefab's name is written in bold characters
How to reproduce: 1. Open the attached 'project-1205522.zip' project 2. In the Hierarchy window select the 'Cube' prefab 3. In the I... Read more
Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce: 1. Open attached project "profiler-test.zip" 2. Open "ReproductionScene" scene 3. Enter Play Mode Expected result... Read more
[Burst] Compile errors when reading static readonly values from a struct...
How to reproduce: 1. Open user's attached project (New Unity Project.zip) 2. Open the Burst Inspector window (Jobs -> Burst -> Open ... Read more
[ShaderGraph] "Convert a Sub Graph" x2 a node with two edges from the sa...
How to reproduce: 1. Create a new URP/HDRP Template project 2. Create a new Shader Graph 3. Set up the nodes where one Node with t... Read more
[Shader Graph] Property's reference names are allowed to start with a nu...
Repros in 7.0.1, 7.1.7, and SRP master Doesn't repro in 6.9.1 Repro steps: 1. Create a shadergraph and open it 2. Add a blackboard ... Read more
[Android] Setting SDK path from InitializeOnLoad class constructor resul...
Steps to reproduce: 1. Copy your Android SDK to another folder (must have 2 copies) 2. Add ANDROID_SDK_ROOT environmental variable a... Read more
Unity secondary processes keeps running after Unity is force closed
How to reproduce: 1. Open the project from Edits (GDrive link) 2. Open the "Square" scene 3. Make sure Jobs > Burst > Enable compila... Read more
[UI Builder] Selecting an item from StyleSheets window throws errors whe...
How to reproduce: 1. Open the project from the attached file "1205392.zip" 2. From Assets open "bug.uss" file in a text editor 3. Ch... Read more
Aim Constraint vectors not converted when imported from FBX
How to reproduce: 1. Import attached "mayaUpVector2.fbx" into a project 2. In Animation section of import settings check "Import Con... Read more
[Shadergraph] Multiple ctrl+Zs required to undo operations from before t...
Does not reproduce in 6.9.1 First reproduces in 7.0.1 Repro steps: 1. Open a shadergraph 2. Create an "add" node 3. Move it four tim... Read more
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