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0
votes
Fixed

[Regression][Windows] Uninformative 'SUCCEEDED(hr)' and 'wmiOpened' erro...

Editor - Other

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Feb 11, 2016

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Version/s: 5.4.0b6

Steps to repro: 1. Open Unity;2. Create new project;3. Download 'test.unitypackage' package and double click on it in file explorer;... Read more

0
votes
Fixed

EditorWindow maxSize is ignored

Window management

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Feb 11, 2016

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Version/s:

The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more

0
votes
Fixed

Importing 5.4 package from 5.3 crashes on prefab import

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Feb 11, 2016

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Version/s: 5.4.0b4

1. Open attached package2. Import into any 5.3 version3. It will always crash while importing "SimpleCompleteTank.prefab" Read more

0
votes
Fixed

[OSX][Dock]Unity opens another OSX Dock tray icon for new project create...

OSX

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Feb 11, 2016

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Version/s: 5.4.0b6

Steps to repro: 1. Pin Unity icon tray to OSX Dock panel (right click -> Options -> Keep in Dock);2. Open Unity on OSX;3. Open... Read more

0
votes
Fixed

[ImageEffects] TCG Color Grading makes player blackscreen when windowed ...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b5

Enabled color grading from TCG in a player blackscreens when going from fullscreen to windowed (Alt+Enter on Windows) Repro Steps: 1... Read more

0
votes
Fixed

Crash at HaveRunningVSProOpenFile when opening VS via console-double cli...

CodeEditors

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Feb 11, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Make sure you are using Visual Studio as editor2. Open the attached project.3. Observe the console, there sho... Read more

1
votes
Fixed

[ImageEffects] HistogramCompute implicit vector type truncations

Shaders

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Feb 11, 2016

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Version/s: 5.4.0b5

Console warnings: Shader warning in 'HistogramCompute.compute': 'UnityObjectToViewPos': implicit truncation of vector type at UnityC... Read more

0
votes
Fixed

[Crash] Dragging a Prefab from one scene and dropping onto another scene...

Project Browser/Hierarchy

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Feb 11, 2016

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Version/s: 5.4.0b5

Steps to repro:- Launch the attached project- Load the placeholder scene from the scenes folder- Now add the Zone1 scene additively-... Read more

0
votes
Fixed

[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more

0
votes
Fixed

[ImageEffects] FXAA and LensAberrations need pragma target 3.0 (fails build

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

Including FXAA or Lens Aberrations fails a build due to SM2 compilation. Needs pragma target 3.0. Fails because of texlod and too ma... Read more

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