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0
votes
Fixed

LightProbes.Tetrahedralize() and LightProbes.TetrahedralizeAsync not lon...

Progressive Lightmapper

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Dec 20, 2019

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Version/s: 2019.3, 2019.3.0f4

Steps to reproduce: 1. Open Scene "empty" 2. Ovserve that there is a cube, receving light from light probe group in the scene 3. Ru... Read more

0
votes
Fixed

[Profiler] Can't use keyboard arrows to access current frame

Profiling

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Dec 20, 2019

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Version/s:

Steps to Reproduce: 1. open any project 2. open the Profiler Window (Window>Analysis>Profiler) 3. load attached profiler data file i... Read more

0
votes
Fixed

[Profiler] Profiler Charts are not drawing data for the last 2 frames

Profiling

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Dec 20, 2019

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Version/s:

Steps to Reproduce: 1. open any project 2. open the Profiler Window (Window>Analysis>Profiler) 3. load attached profiler data file i... Read more

0
votes
Duplicate

[AssetBundles] In-use SpriteAtlas from a bundle is unloaded when calling...

Asset Bundles

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Dec 20, 2019

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project ("case_1206854-atlasbundlebug2.zip") 2. Open the repro scene ("SampleScene") 3. Build... Read more

0
votes
Fixed

Search in Preferences window ignores "Color" and "Cache Server (global)"...

Project Browser

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Dec 20, 2019

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Version/s: 2018.4, 2020.1, 2020.1.0a15

Steps to reproduce: 1. Create a new project 2. In the toolbar, press "Edit" then "Preferences..." 3. Type "tint" in the preference w... Read more

0
votes
Fixed

Missing doc details for input rebinding

Package: Input System

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Dec 20, 2019

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Version/s: 1.0

-e: missing details on how to proper rebind input -as per customer: "In OnApplyBinding you should do action.ApplyBindingOverride(in... Read more

0
votes
Won't Fix

[TreeCreator] ArgumentOutOfRangeException is thrown on double-clicking o...

Terrain

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Dec 20, 2019

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Version/s: 2019.3.0a3, 2019.3.0f5, 2020.1

ArgumentOutOfRangeException is thrown on double-clicking on empty Tree Root Node. Steps to repro: 1. Create a new Project. 2. Game... Read more

0
votes
Fixed

Crash on FlareManager::Update when Flare Layer is added to a GameObject ...

Package: Scriptable Render Pipeline HD

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Dec 20, 2019

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Version/s: 2018.4, 2019.2.17f1, 2020.1

Steps to reproduce: 1. Create a new HDRP project or open an existing one 2. Create an empty GameObject in any Scene 3. Add a "Flare ... Read more

0
votes
Fixed

[HDRP] Cubemap asset preview icons are not displayed when the project is...

Package: Scriptable Render Pipeline HD

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Dec 20, 2019

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Version/s: 2019.2, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Create a new project with the HDRP template 2. Import any cubemap asset with ".exr" or ".hdr" 3. Change "Text... Read more

1
votes
Fixed

[UIBuilder] Dragged Hierarchy Element's tooltip does not disappear when ...

Package: UI Builder

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Dec 20, 2019

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Version/s: 0.10.0-preview

How to reproduce: 1. Create a project on default 3D template 2. Import UI Builder package in Package Manager 3. Open UI Builder's Wi... Read more

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