Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
6.7.1
Issue ID
1166496
Regression
No
[2DRenderer] Same sprites with normal maps and different rotations are lit from the same direction when both sprites are visible
How to reproduce:
1. Open attached project "SpriteNormalsLighting.zip" and scene "SampleScene"
2. In Hierarchy window, select "asteroid_1" object
3. Drag the selected object into the Game View
4. Observe "asteroid_1 (1)" lighting
Expected result: nothing changes, the lighting of the asteroids remain the same
Actual result: asteroid lighting changes
Reproducible with: 2019.2.0b8 (6.7.1)
Could not test with: 2019.1.0a14 and older due to Sprite2D package errors AND 2019.3.0a8 due to LWRP 6.7.1 package errors
The 2d experimental light feature is implemented in LWRP 6.7.1 and was not available in 6.5.3 and older package versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator
Add comment