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Lens Flare is being distorted at 5.4.x
http://forum.unity3d.com/threads/5-4-released.418776/page-3#post-2755096 Read more
Reverting changes on applied prefab crashes Unity
Steps to reproduce:1. Create new project2. Create empty GameObject in hierarchy3. Add "Rect Transform" component to it4. Create empt... Read more
Objects with instanced shaders handle shadow casting incorrectly once ne...
Repro steps:1. Open "InstancedShadowCasting" project2. Load "Scene" scene3. Observe that objects with instanced shaders once negativ... Read more
cursor.lockstate confined doesn't update boundaries after refocusing app...
Stesp to reproduce:1. Open attached project2. Add "1" scene to build settings3. Build for Windows4. Open cmd5. Drag and drop player ... Read more
[Regression] Editor freezes after opening project while Editor.log is sp...
Steps to reproduce:1. open user's attached project2. play scene "A" Result: Editor freezes. Editor.log is spammed with IsFinite(outD... Read more
Lens flare's Rotate property has no effect
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene4. Notice the lens flare Actual result: L... Read more
Shader.globalMaximumLOD isn't restored after exiting play mode
Steps to reproduce: 1. Open attached project "824726.zip"2. Open scene "Bug"3. Run it4. Notice that cube disappears. Exit play mode5... Read more
Physics2D.Simulate takes the longer the higher velocity rigidbody has
Steps to reproduce: 1. Open attached project "824936.zip"2. Open scene "phystest" and run it3. Open profiler and notice around 33ms ... Read more
Custom font turns black after building process finishes
Steps to reproduce:1. Open attached project2. Build or Build and run3. Enter play mode right after building finishes Actual: all cus... Read more
[iOS] ASTC Libraries are not included in iOS Simulator SDK
Steps to reproduce:1) Open the latest attached project.2) Set the build target to iOS and set Target SDK to 'SimulatorSDK'.3) Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes