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Dragged editor Game window locks up when docked
Steps to reproduce: 1. Open the attached project.2. Select 'Game' window.3. Try adjusting the size of the game window by dragging th... Read more
Listener's distance from Audio Source in 3D Sound Settings only updates ...
Steps to reproduce:1) Open the latest attached project.2) Open scene 'Solar System'.3) Press 'Play'.4) In the Hierarcy, expand the c... Read more
[TrailRenderer] Changing position of a parent object makes end vertices ...
Reproduction steps:1. Open the "bug.zip" project.2. Open the "Test" scene.3. Move "Transform" gameobject forward.4. Notice the trail... Read more
Crash on AnimationCurveTpl<Vector3f>::EvaluateClamp when legacy animatio...
Steps to reproduce:1. Open "AnimCrash" project2. Open "CrashScene" scene3. Play in editor Results: The editor crashes after several ... Read more
[Android] Resources.LoadAsync: stall in LockPersistentManager when launc...
Steps to reproduce: 1) Download attached project and open in Unity.2) Build and run project on a device.(make sure Autoconnect Profi... Read more
[TrailRenderer][MinVertexDistance] Draw starts only when object moves by...
Reproduction steps:1. Open attached project.2. Open and play "TestScene".- "Trail Renderer" in "Ball > Trail" game object start t... Read more
Setting one of the Range attribute's values to infinity breaks it
Steps to reproduce:1. Open attached project.2. Select "Cube" in the scene3. Try moving slider from left to right in the inspector ta... Read more
Canvas inside canvas resets position/anchors when entering play mode
Steps to reproduce:1. open attached "ErrorProject.zip"2. open scene LEperiment3. select "LoreCanvas" in hierarchy4. center RectTrans... Read more
Mixed lighting causes artifacts when entering shadow draw distance
Steps to reproduce:1. Open "MixedLighting.zip"2. Open scene "New Scene"3. Move scene camera closer/further to/from plane. Expected b... Read more
[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...
Steps to reproduce: 1. Open attached project2. Change the main graphics API for Mac Standaole to 'Metal'3. Build 'DemoWalk' scene4. ... Read more
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