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[Android][IL2CPP] takes 10x longer time linking ARMv7 vs ARM64
Steps: 1. Download attached file ("arm-test.zip") 2. Open "run_test.sh" and change the directories of UnityApp, PlaybackEngines, And... Read more
Bezier Curve Instances of prefabs do not show changes in the scene when ...
Steps to reproduce: 1. Open "case_1118349" 2. Go to Project window Assets->Prefabs 3. Select BezCurve and in the Inspector Open Pref... Read more
[iOS] MissingMethodException is thrown when trying to use Unity Ads
To reproduce: 1. Download attached project "20190116.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for iOS 4. Deploy ... Read more
Wrong bundle identifier when building for Lumin through editor scripts
Steps to reproduce: 1. Download and open the latest attached project(1118334-luminidbug.zip) 2. Set bundle identifier to something d... Read more
When building a lot of AssetBundles some Bundles will result in corrupte...
Reproduction steps: 1. Open "1118331.zip" project 2. "Generate" -> "1000" 3. Open Asset Bundle Browser Window 4. Build Asset Bundle... Read more
[Android] Android manifest contains incorrect values for platformBuildVe...
Steps to reproduce: 1. Open the attached project 2. Build for Android 3. Explore the apk's manifest using Android Studio or aapt (~/... Read more
Unable to find a corresponding location while using Partial classes/meth...
Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene 2. Open "TestClass.Partial" in VS 3. In Line 9 add a... Read more
Setting Canvas Plane distance to 0 and a Render mode to Screen Space - C...
How to reproduce: 1. Download and open my attached repro project "118281.zip" 2. Notice the Canvas in the Hierarchy and make sure th... Read more
Vertex compression is completely disabled on platforms with CompressedGP...
Steps: 1. download project in comment (20190307_skinnedmeshvertcompression.zip) 2. open project and build player on iOS device 3. ru... Read more
Editor crashes when ScriptableObject filename does not match class name ...
Steps to reproduce: 1. Open supplied project 2. Click menu item "Examples" -> "Reload ScriptableObject Example" Expected: no crash ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type