Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0a9
Issue ID
1169157
Regression
No
[Light/Shadows] Soft shadow does not render on switching Graphics APIs to OpenGLES2
Hard shadows being rendered instead of soft shadows while changing shadow type to "Soft Shadows" in the inspector on Windows.
Occurs only on OpenGLES2 Graphics APIs.
Steps to repro:
1. Open the attached project.
2. Select Directional Light.
3. Change Shadow Type to "Soft Shadows" in the inspector.
Actual Result:
Soft Shadow does not render.
Expected Result:
The Soft Shadow should be rendered.
Reproducible in:
2019.3.0a9, 2019.2.0b9, 2019.2.0a1, 2018.4.4f1, 2019.3.14f1.
Environment:
Only on Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Please upgrade to Universal RP or HDRP for the latest shadow rendering features.