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Fixed in 0.9.1
Votes
0
Found in [Package]
0.3.1-preview
Issue ID
1169098
Regression
No
[OSX][DualShock 3] When bind an Input Action to dpad, it is actually bind to leftStickPress.
When using script to bind dpad input to an Input Action, the callback function is called when left stick is pressed, instead of dpad buttons.
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Use project Input Test ( Assets -> QA -> Input_Test -> Scenes)
3. Open DualShockISX.cs file
4. Change line 22 to: m_dPadAction.performed += ctx => Debug.Log(ctx.control.name);
5. Enter Playmode and press dpad button and left stick
Note: Nothing seems wrong in the Input Debugger.
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