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[Asset Import] Referenced cubemap causes editor to throw errors on platf...
1. Download attached project 2. Open Doll scene. 3. Switch platform from Standalone to iOS or Android or vice versa. Error will be r... Read more
[IMGUI] After importing a unitypackage that adds menu items, the toolbar...
Steps to repro: 1. Import the attached unity package 2. Observe that no new menus are rendered until the menu is forced to repaint b... Read more
[CanvasGroup] CanvasGroup properties reset when disabled/re-enabled
To reproduce this issue: 1. Open the attached project 2. Open 'CanvasGroupBug' scene 3. Select 'TestPanel' ( Canvas->TestPanel ) ob... Read more
script conversion errors on building
-e: stops after some warnings with an error: Error building Player: Exception: IL2CPP compile failed. -repro: --open attached proje... Read more
Text not visible with iOS 8.2 beta
Text using system fonts renders fine with iOS 8.0.2 is not visible in iOS 8.2b1. Read more
Generated shader code does not compile for Android GLES3.0
Shaders in example project compile for Android targeting GLES2.0, but not for GLES3.0. Read more
Missing tool tips or tool tips that have very little explanation
Audio Mixer - some features are missing tool tips and some tool tips have no proper explanation - please see below: - "Bus" has no ... Read more
Missing icalls used by JSON library
Test project builds now but fails to run: "Not implemented: GetBootTime" "Not implemented: Il2CppTypeCompare::compare" "Not impleme... Read more
HTTP error codes returned by a server in a WebGL project cause JavaScrip...
HTTP error codes returned to a HTTP requests done using WWW class if published to WebGL fail with JavaScript exception. Some client-... Read more
"Pick workspace directory" - wording not used anywhere else in the editor.
"Pick workspace directory" - wording is a bit confusing, as these words are not used anywhere else in the editor. Steps to Reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object