Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.5.4p3
Issue ID
650692
Regression
No
Generated shader code does not compile for Android GLES3.0
Shaders in example project compile for Android targeting GLES2.0, but not for GLES3.0.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment