Search Issue Tracker

0
votes
Fixed

[RenderTexture] New Render Texture preview in Project and Inspector tabs...

Themes

-

Mar 03, 2016

-

Version/s: 5.3.3p2

New Render Textures appear with visual artefacts in the Project/Inspector previews in OSX editor. Repro steps:1. Open attached proje... Read more

0
votes
Fixed

[iOS] xCode crashes when "Resources tags" tab is opened

iOS

-

Mar 03, 2016

-

Version/s: 5.3.3p1

To reproduce:1. Open attached project2. Switch build platform to iOS3. In the Player settings enable "Use on demand resources"4. Bui... Read more

0
votes
Fixed

[Version Control] Cannot connect to the perforce server from Windows mac...

Version Control

-

Mar 03, 2016

-

Version/s: 5.3.3p2

Only Windows, Mac machines work fine.1. Download and install the latest versions of perforce server and client2. Create a workspace3... Read more

0
votes
Fixed

[GLCore][StandAlone][MSAA] Fullscreen builds in non-native resolution do...

OpenGL

-

Mar 03, 2016

-

Version/s: 5.3.3p2

Stand-alone builds played in full-screen on non-native resolution display a blank color or severe visual artefacts on AMD Radeon R9 ... Read more

0
votes
Fixed

[tvOS] Native input fields can't be used with a gamepad

tvOS

-

Mar 03, 2016

-

Version/s: 5.3.3p2

Fix:In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to: - (UnityViewControllerBase)createUn... Read more

4
votes
Fixed

Input needs two touches to work on some Android on second run

Android

-

Mar 03, 2016

-

Version/s: 5.4.0b7

When you build to android, the second time the game runs it requires to hold atleast two fingers on screen for input to work. Read more

0
votes
Fixed

Bloom Shader compilation fails on device

iOS

-

Mar 03, 2016

-

Version/s: 5.3.2f1

How to reproduce: 1. Open attached project2. Build to iOS and run- Note the Shader log error in the Xcode log and a lack of bloom in... Read more

0
votes
Fixed

[OSX] System.Environment.SpecialFolder.Personal returns different path o...

Scripting

-

Mar 02, 2016

-

Version/s: 5.3.3f1

1. Open attached project2. Open scene "MainScene"3. Press play and look at console, it will print /Users/yourusername folder4. Build... Read more

0
votes
Fixed

[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...

Shuriken

-

Mar 02, 2016

-

Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project.2. Open scene: Examples3. Select particle system in Hierarchy and simula... Read more

0
votes
Fixed

[Physics] Thin colliders cause crash

Physics

-

Mar 02, 2016

-

Version/s: 5.3.3p2

1) Download the attached project2) Open the project and open crash-scene-hold-Z3) Hold Z to rotate the thin collider4) Observe the c... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.