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Namespaced types do not get converted to links in function definitions
When a type is located in a namespace (other than UnityEditor/UnityEngine), it will not get converted to a link in function definiti... Read more
Parameter field overlapped when use Blend Type "Direct"
Parameter field overlapped when use Blend Type "Direct" 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
[Baking] Lightmap fails to generate for a scene that is not saved
Steps to repro: 1. Create a new project and a scene 2. Add some basic GO 3. Mark them static 4. Let it bake 5. Uncheck 'Continious b... Read more
[Hierarchy] When having 1 object in the hierarchy and dragging into empt...
To reproduce this issue 1. Create a new project 2. Delete 'DirectionalLight' 3. Select 'MainCamera' 4. Drag it into the empty space... Read more
[Deferred] Using a water shader in a scene with two cameras causes visua...
Steps to reproduce: 1. Start a new project 2. Import attached package WaterReproPackage.unitypackage 3. Open scene Assets/WaterRepr... Read more
Selecting multiple Toggle buttons changes the On Value Changed handler p...
To reproduce: 1. Open attached project 2. Open Buttons scene 3. Select Canvas 4. Notice that each Toggle passes itself as the param... Read more
Crash when activating licenses
1. open unity when without license file present 2. paste a license into activation window and hit enter Crash 3. have unity open a... Read more
[Joints] Physics "explode" on contact when creating joints to a rigidbod...
Steps to repro: - Open the attached project and run the scene Boxes on left have pre-created joints, boxes on right will have joint... Read more
[wp8] Wack fails with FormatMessageA is not allowed in assembly UnityPla...
Submitting a WP8 app to the Win Store will fail with "FormatMessageA is not allowed in assembly UnityPlayer.dll" The same error is ... Read more
[Sprite Editor] Sprite is trimmed when Shift + T is pressed while enteri...
To reproduce: 1. Open attached project 2. Select any sprite with multiple sprite mode 3. Open sprite editor 4. Select sprite 5. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object