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[DllImport] When import Dll file via Unity package import, a duplicate D...
To reproduce this issue: 1. Open the attached project 2. It has Events.dll 3. Import 'UpdatedEventsDLLPackage' 4. Notice Events 1.d... Read more
GUIContent's tooltip shows only occasionaly in Editor
Steps to reproduce: 1. Open the attached project 2. Hover over the custom button. No tooltips are shown 3. Select the 'gameobject' g... Read more
Memory is not fully released after destroying Texture2D
To Reproduce: 1. Open the attached project and Play. 2. Click 'Test 2' 3. Wait until the test is completed and click 'Test 2' 4. ... Read more
64bit OSX: uberstrike crashes on trying to join server
-e: see title, works well in 32bit 4.5 runtime -tested and crashed on: osx 10.10, FF34, Chrome39 -repro --install 64bit osx plugin... Read more
[iOS Deployment] Choosing 'Append' instead of 'Replace' doesn't work any...
To Reproduce: 1. Build & Run an empty project iOS. 2. Deploy it to device & exit Xcode. 3. Build & Run the same project (choose A... Read more
[MixedMode] Combination of realtime and baked lights produces staircase ...
Combination of realtime and baked light produces artifacts at certain light angles 1. Open scene 1 in the attached prj 2. Wait for ... Read more
Sprite name can be set to empty in SpriteEditor
Create a new sprite in Sprite Editor Set name to empty Read more
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# proj...
Reproduced on 5.0.0b14, 5.0.0b15; Repro steps: 1. open new project; 2. build it to WSA with "Unity C# projects" option checked; 3. ... Read more
[Terrain] Rotating camera with terrain trees present costs huge performa...
To reproduce this issue: 1. Open the attached project 2. Open 'TreeRepro' scene 3. Open profiler 4. Play the scene 5. Rotate the ca... Read more
[UI] Image using materials with custom shaders does not render in the ga...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. Notice in the scene view that there is an image in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected