Search Issue Tracker
Fixed
Votes
0
Found in
4.6.0f3
Issue ID
652749
Regression
No
Memory is not fully released after destroying Texture2D
To Reproduce:
1. Open the attached project and Play.
2. Click 'Test 2'
3. Wait until the test is completed and click 'Test 2'
4. Unity crashes with an out of Memory error
Seems that memory isn't fully cleared after calling DestroyImmediate, if it's called after creating each texture, after running the test Textures use ~7mb, but mono still uses up around 1.2GB of memory which is never released (after running Test 2 once).
Memory usage after running 'Test 2' once in editor:
4.5.1p5: 1.47GB
5.0.0b21: 350MB
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment