Search Issue Tracker
Fixed
Votes
0
Found in
4.6.0f3
Issue ID
652749
Regression
No
Memory is not fully released after destroying Texture2D
To Reproduce:
1. Open the attached project and Play.
2. Click 'Test 2'
3. Wait until the test is completed and click 'Test 2'
4. Unity crashes with an out of Memory error
Seems that memory isn't fully cleared after calling DestroyImmediate, if it's called after creating each texture, after running the test Textures use ~7mb, but mono still uses up around 1.2GB of memory which is never released (after running Test 2 once).
Memory usage after running 'Test 2' once in editor:
4.5.1p5: 1.47GB
5.0.0b21: 350MB
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment