Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b15
Issue ID
652320
Regression
Yes
[Terrain] Rotating camera with terrain trees present costs huge performance spike
To reproduce this issue:
1. Open the attached project
2. Open 'TreeRepro' scene
3. Open profiler
4. Play the scene
5. Rotate the camera when trees are visible
6. Profiler shows clear spikes
7. Notice Camera.Render -> Culling -> Terrain.Trees.Render taking around 1.30ms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment