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GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasi... Read more
[iOS] EventSystem OnBeginDrag, OnDrag, OnEndDrag are not called
To reproduce: 1. Open users attached project "DragPanelTest.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. Press the w... Read more
[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...
How to reproduce: 1. Open attached project "BlackScreenRepro" 2. Build to Android Expected result - Skybox is shown Actual result -... Read more
[2D SpriteShape] Creating a new Strip/Shape Sprite Shape Profile throws ...
Reproduction steps: 1. Create a new project and add 2D SpriteShape package 2. Try to create a new Strip/Shape Sprite Shape Profile ... Read more
[Android][Daydream][LWRP] Scene is darker than expected if using Daydrea...
How to reproduce: 1. Open attached project "TerrainTestLWRP" 2. Build to Android 3. Notice that the scene is very dark and terrain c... Read more
[Parameters] Exposed parameters disregard the initial value
Repro steps: 1. Create a new VFX asset and expose a float parameter 2. In the inspector, enter a value for the float and press enter... Read more
[Editor] "Layouts" and "Lock" options are missing from the dropdown of P...
"Lock", "One Column Layout" and "Two Column Layout" options are missing from the dropdown due to which switching from one and two co... Read more
[Shader Graph] Preview window is missing in PBR Master node.
The preview window is missing in PBR Master node. Steps to repro: 1. Open the attached project. 2. Select "TestShaderGraph". 3. Ope... Read more
[Shader Graph] Main Preview disappears on connecting any node/property t...
Main Preview disappears on connecting any node/property to position node in PBR Master. Steps to repro: 1. Open the attached projec... Read more
Terrain's Texture2D Texture appears white when copied using Instantiate ...
How to reproduce: 1. Open the "SampleScene" in the attached "splattest.zip" project 2. Enter Play Mode 3. Observe the two terrains ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System