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0
votes
Won't Fix

[macOS] Editor crashes when trying to access audio capture devices

MacOS

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Mar 13, 2020

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Version/s: 2019.1, 2019.2.21f1, 2019.3, 2020.1, 2020.2

Reproduction steps:1. Open user attached project2. Open Scene "MiniCam" (Assets/NatDevice/Examples/MiniCam)3. Audio capture devices ... Read more

0
votes
Fixed

[CineMachine] camera produce different result in Edit/Play mode when Tim...

Package: Cinemachine

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Mar 13, 2020

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Version/s: 2.5.0

How to reproduce:1. Open attached project "CinemachineStripped.zip" and scene "SampleScene"2. In Hierarchy window, select "CM vcam1"... Read more

0
votes
Fixed

[iOS] Controller is not recognized if pairing is done before starting Un...

Package: Input System

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Mar 13, 2020

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Version/s:

Steps to repro:1. Build iOS project with SimpleDemo_UsingActionAsset scene2. Run on iOS device where DualShock is already paired3. N... Read more

0
votes
Fixed

UploadHandlerFile does not upload large files

Networking

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Mar 13, 2020

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Version/s: 2019.2, 2019.2.18f1, 2020.2

How to reproduce:1. Set up a localhost server (more details in the initial message and attached video)2. Add the provided index.php ... Read more

0
votes
Fixed

High CPU usage by Semaphore.WaitForSignal when running on Mali GPU

Mobile Graphics

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Mar 13, 2020

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Version/s: 2020.1.0a23, 2020.2

Reproduction steps:1. Download and open the submitted project2. Build and run for Android3. Look at fps counter on the top-left corn... Read more

0
votes
Fixed

Frame Selection in the Profile Analyzer is changed when moving the curso...

Package: Profile Analyzer

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Mar 13, 2020

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Version/s: 0.6.0

How to reproduce:1. Create a new project2. Import the Profile Analyzer package3. Using the Profiler record some Frames of the Editor... Read more

1
votes
Fixed

[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...

Deployment Management

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Mar 13, 2020

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Version/s: 2018.4

Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more

0
votes
Fixed

Renamed or duplicated native format asset contains old asset's name till...

Asset - Database

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Mar 13, 2020

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Version/s: 2020.2.0a4

Steps (Renaming):1. Create ScriptableObject asset ("Scriptable.asset")2. Rename it to "Test" (Do not save project)3. Go to File Syst... Read more

0
votes
Duplicate

[GPU PLM][OSX] Baking Terrain with Progressive GPU causes a crash in Ope...

Progressive Lightmapper

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Mar 13, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a3

How to reproduce:1. Open user-submitted project (OpenCL_Crash.zip)2. Open the SampleScene3. Make sure the Lightmapper is set to Prog... Read more

0
votes
Fixed

Profile Analyzer - Using right click "Remove from Included Filters" also...

Package: Profile Analyzer

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Mar 13, 2020

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Version/s: 0.6.0 - preview.1

How to reproduce:1. Create a new Unity project2. Import the Profile Analyzer package3. Using the Unity Profiler record some frames o... Read more