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[MacOS] "Failed to parse" errors are thrown when building with a macOS p...
Reproduction steps: 1. Open the user's attached project 2. File -> Build Settings -> Build 3. Observe the console window Expected r... Read more
List.Capacity is used instead of count in ”SetSharedMaterials”
How to reproduce: # Open the attached project "SetMaterialsBug.zip" # Enter Play Mode Expected results: No errors are thrown ... Read more
[Profiler] ArgumentNullException is thrown on maximizing Profiler window...
In the Profiler window, when Editor Record Mode is set then on maximizing Profiler window, ArgumentNullException spams the console. ... Read more
E-mail section doesn't support non ASCII characters
Steps to reproduce : - open the login window - in the input field type something like testemailæø@gmail.com - press enter and notic... Read more
Crash on NavMeshTileData::Transfer<SafeBinaryRead> when opening a projec...
Reproduction steps: 1. Open the user's attached project 2. If the project doesn't crash, open scene "SampleScene" -- observe crash ... Read more
Wrong indents in License Agreement for Mac Installer
Wrong indents in License Agreement for Mac Installer Start installing Unity Editor and please see attached images Read more
Texture2D.PackTextures causes mips 7-9 to turn pink/white when packed te...
How to reproduce: 1. Open the “MipsBug.zip“ project 2. Open the “SampleScene“ 3. Change the Platform to Android 4. Enter Play Mo... Read more
Crash on RaiseException when calling Debug.Log using a default interface...
How to reproduce: 1. Open the attached project from "1408355crash.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and observe th... Read more
Pop-up windows are not ordered properly when using VisualElement.add() m...
Reproduction steps: # Open the attached project “UITKbug“ # Go to “Window > App UI > Open Storybook” # In the window “App UI - ... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Invalid editor window of type: UnityEditor.ObjectSelector” error message is thrown when maximizing any Editor Window
- Standalone Build Resolution and Screen Mode settings do not match Player Settings when making new Standalone Builds
- Preview window buttons are pushed out by header text
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless