Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2
2022.1
2022.1.0b4
2022.2
Issue ID
1408355
Regression
No
Crash on RaiseException when calling Debug.Log using a default interface implementation
How to reproduce:
1. Open the attached project from "1408355crash.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode and observe the crash
Reproducible with: 2021.2.15f1, 2022.1.0b11, 2022.2.0a8
Couldn't test with: 2019.4.36f1, 2020.3.31f1 (support for default interface methods was introduced in 2021.2.0a21)
First lines of stack trace:
RaiseException
mono_log_write_logfile
monoeg_g_logv_nofree
Debug_CUSTOM_ExtractStackTraceNoAlloc
UnityEngine.Debug:ExtractStackTraceNoAlloc
-
Resolution Note (2022.2.X):
This is a duplicate report of a Mono defect we have already addressed. A patch has been applied to our fork of Mono to address this issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1365974