Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2
2022.1
2022.1.0b4
2022.2
Issue ID
1408355
Regression
No
Crash on RaiseException when calling Debug.Log using a default interface implementation
How to reproduce:
1. Open the attached project from "1408355crash.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode and observe the crash
Reproducible with: 2021.2.15f1, 2022.1.0b11, 2022.2.0a8
Couldn't test with: 2019.4.36f1, 2020.3.31f1 (support for default interface methods was introduced in 2021.2.0a21)
First lines of stack trace:
RaiseException
mono_log_write_logfile
monoeg_g_logv_nofree
Debug_CUSTOM_ExtractStackTraceNoAlloc
UnityEngine.Debug:ExtractStackTraceNoAlloc
-
Resolution Note (2022.2.X):
This is a duplicate report of a Mono defect we have already addressed. A patch has been applied to our fork of Mono to address this issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
This is a duplicate of issue #1365974