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[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Rendering] - Sprite Batching Threshold shoul...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Rendering] - Graphics Jobs should be changed...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Configuration] - Scripting Backend - Non act...
Steps to reproduce: 1. Open File > Build Profiles 2. Create two build profiles and player settings to them (press Customize Playe... Read more
Active profile not found in build window data source when creating new p...
Steps to reproduce: 1. Make sure game core player and standalone built 2. Create new project 3. Open File > Build Profile Actual ... Read more
[Player Settings] [Common] [Configuration] - Incremental GC/Active Input...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add player settings to them (press Customize Play... Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce:1. Open the “RenderPipelineBrokenAfterChange“ project2. Open the “SampleScene”3. Change the “Scriptable Render Pipe... Read more
[Android] FPS does not match the targeted FPS when it is set with Applic...
Reproduction steps:1. Open the attached “BugReporting” project2. Build and run the Player (File > Build And Run)3. In the Player,... Read more
[Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player ...
Reproduction steps:1. Open the attached “bugrepro” project2. Click File > Build And Run Expected results: Player is run without a... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved