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Physics2D Matrix does not collide as it is set to
How to reproduce: 1 Open the attached "Repro.zip" project 2. Select the "game-control-square (1)" GameObject 3. In Inspector Window ... Read more
[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...
Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
BuildFailedException is thrown when building a new project
Steps to reproduce: 1. Open the attached project 2. Press File > Build and Run Expected result: Project is built Actual result: Bui... Read more
IL2CPP doesn't properly handle invalid surrogate pairs causing crash
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
Wrong documentation regarding Asset Server
User reported a mistake in our documentation page. He pointed out that the line "To access the Administrator controls, launch Unity ... Read more
.mp3 playback position is inaccurate when loaded with .streamAudio while...
Reproduction steps: 1. Open the attached “UUM-87265“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Pla... Read more
[Experimental] Undoing the adding of composite collider crashes in Compo...
How to reproduce: 1. Open user attached project 2. Open scene 'sdagfhg' 3. In hierarchy navigate to Tile map > Layer 4. Remove 'Comp... Read more
"Couldn't find a readme" is logged when importing "Dragon Crashers - UI ...
How to reproduce: 1. Add the "Dragon Crashers - UI Toolkit Sample" to your Assets 2. In Unity open the Package Manager -> My Asset... Read more
[IL2CPP] PlatformNotSupportedException when instantiating a System.IO.Pi...
Reproduction steps: 1. Open the user's attached project 2. Go to the 'Edit -> Project Settings' 3. In the Player settings navigate t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
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- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder