Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a6
Issue ID
826902
Regression
No
[Experimental] Undoing the adding of composite collider crashes in CompositeCollider2D::FindCompositedCollider
How to reproduce:
1. Open user attached project
2. Open scene 'sdagfhg'
3. In hierarchy navigate to Tile map > Layer
4. Remove 'Composite collider 2D'
5. Create 'Composite collider 2D'
6. Undo (ctrl + z)
Expected behaviour: Added collider is removed
Actual behaviour: Editor crashes
Reproduced on: 5.5.0a6 2D Experimental
Not reproduced on: 5.5.0a1 2D Experimental, as it doesn't have 'Composite collider 2D'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- FocusNextInDirection not focusing when used on multiline TextFields
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
Add comment