Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a6
Issue ID
826902
Regression
No
[Experimental] Undoing the adding of composite collider crashes in CompositeCollider2D::FindCompositedCollider
How to reproduce:
1. Open user attached project
2. Open scene 'sdagfhg'
3. In hierarchy navigate to Tile map > Layer
4. Remove 'Composite collider 2D'
5. Create 'Composite collider 2D'
6. Undo (ctrl + z)
Expected behaviour: Added collider is removed
Actual behaviour: Editor crashes
Reproduced on: 5.5.0a6 2D Experimental
Not reproduced on: 5.5.0a1 2D Experimental, as it doesn't have 'Composite collider 2D'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text below Orientation Gizmo does not change when the Scene viewing direction changes
- CPU is overused and the usage cannot be limited for Runtime when the Editor is not rendering anything
- Recorder Texture Sampling does not record Canvas images correctly when the Camera projection is Orthographic
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
Add comment