Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a6
Issue ID
826902
Regression
No
[Experimental] Undoing the adding of composite collider crashes in CompositeCollider2D::FindCompositedCollider
How to reproduce:
1. Open user attached project
2. Open scene 'sdagfhg'
3. In hierarchy navigate to Tile map > Layer
4. Remove 'Composite collider 2D'
5. Create 'Composite collider 2D'
6. Undo (ctrl + z)
Expected behaviour: Added collider is removed
Actual behaviour: Editor crashes
Reproduced on: 5.5.0a6 2D Experimental
Not reproduced on: 5.5.0a1 2D Experimental, as it doesn't have 'Composite collider 2D'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment