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[HDRP] Compute Shader compilation errors are thrown continuously on disa...
-Nothing is rendered in Game view and Scene view with Compute Shader compilation errors in the console. -After enabling Graphics API... Read more
[TextMesh Pro] Text floats to the left when Input field is overflowed on...
How to reproduce: 1. Open the SampleScene Scene in the attached "1219367.zip" project 2. Enter Play Mode and enter some text in the ... Read more
[2D] ArgumentException thrown on switching editor types of "Sprite Edito...
On switching between type selection from the drop-down(Sprite Editor, Custom Outline, Skinning Editor, Custom Physics Shape) of the ... Read more
[macOS] "DllNotFoundException: libMonoPosixHelper.dylib" error is thrown...
How to reproduce: 1. Open the attached project 2. Go to the Build Settings (File->Build Settings) 3. Enable the Development Build op... Read more
[SerializeReference] fields of classes derived from System.Object invali...
Steps to reproduce: 1. Open the attached project (case_1219332.zip) 2. Enter Play Mode 3. Observe that hashes match for all objects ... Read more
Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled. Avatar Mask should... Read more
Scene is not rendered on Android 8 and 9 when "Depth Texture" is enabled...
To reproduce: 1. Open attached project; 2. Make sure "Depth texture" is enabled in Universal Render Pipeline asset; 3. Build and r... Read more
[IMGUI] Slider handle of Field of View disappears on Selecting Horizonta...
[IMGUI] Slider handle of Field of View disappears on Selecting Horizontal FOV Axis in Camera Properties. Field of View Slider hand... Read more
[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
[HDRP] Template project has emissive wood material
This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled