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[iOS] GameCenterPlatform.ShowLeaderboardUI is not showing the specific l...
Steps to reproduce: 1. Create and setup an app with 2 Game Center leaderboards in iTunes Connect (with ids "leaderboard1" and "leade... Read more
[iOS] IL2CPP generates a conflicting types error
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the app. The build fails ... Read more
Unity fails to import data when Asset Serialization Mode set to Force Bi...
Steps to reproduce : 1) Download attached project " 123213213.zip" and open in Unity.2) In Project tab, click on "Rewired1.0.0.89.U5... Read more
Any State -> transitions do not work correctly with Ordered Interruption
Steps to reproduce: 1) Download attached projetc "case_808387 repro" and open in Unity.2) Open scene "mecanim_crossfade_test".3) Sel... Read more
Crash in physx::Sc::ConstraintSim::checkMaxForceExceeded
To reproduce:1. Open attached project2. Open the scene "main"3. Press "play"About one out of four times, the scene will crash in a f... Read more
Shader compiler: internal error. Precision issues
To reproduce:1. Open attached project2. Select the UI-Default shader from the project window3. Select gles3 as the compilation targe... Read more
[Android][IL2CPP] Compiler crash on Windows
Reproduction steps:1) Open "testProject.zip" project2) Make sure "Scripting Backend" set to IL2CPP3) Try building project for Androi... Read more
CanvasRender.OnTransformChanged is being called every frame even though ...
Steps to reproduce:1.Open attached "Hierarchy-Transform tests" project2.Open "CanvasRenderer.OnTransformChangedTest" scene3.Open Pro... Read more
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open attached project "808298.zip"2. Open scene "combuf_DrawRenderer"3. In hierarchy, select "OrthoCamera"4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code