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Starting a server cashes on libwebsocket_service_fd
Steps to reproduce:1. open attached project2. play scene 'Main menu'3. press 'setup server'4. enter settings in case they are not th... Read more
[iOS] Launch Image flips with fixed orientation
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app. The pr... Read more
Editor renders as fast as it can even if vsync is on
1. Create new project in the editor2. Go to player settings, observe vsync is on3. Press play, observe thousands frames per second. Read more
[WebGL]Error creating/requesting Network matches on WebGL
Error creating/requesting Network matches on WebGL. Steps to reproduce:1. Open attached project and configure Multiplayer settings u... Read more
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...
How to reproduce:1. Open the attached project2. Open profiler window (Window -> Profiler)3. Open and play DefaultScene scene4. No... Read more
Disabling UI crashes at GameObject::IsActive
Steps to reproduce: 1. Open CrashTestDummy.zip project2. Open SceneA (or SceneB)3. Click the big button in the middle continuously u... Read more
Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine(Generic also works as expected) When importing a H... Read more
[WSA][UWP] 'Failed to run reference rewriter' exception when building ...
To reproduce:1. Build attached project (repro810151.zip)2. Notice 'UnityException: Failed to run reference rewriter' error Reproduci... Read more
Problem with mesh orientation author in 3DS max after FBX import
There is an issue when importing an FBX file with the orientation in the scene view and in the preview. More details on the issue + ... Read more
iOS build fails with .NET 2.0 in mscorlib.dll
Steps to reproduce:1) Open the attached project.2) Build for iOS. The build fails with error:IL2CPP error for method 'System.Xml.Xml... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open