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Shader error causes screen to go black when PostProcessing is on
Repro steps: - create a new project - add the LWRP package - update the PostProcessing package - Add a PostProcessing Layer to the ... Read more
FMODMemoryAlloc crash when creating Presets of AudioManager settings and...
Steps to reproduce: 1. Open a QA-supplied project ("AudioCrashRepro.zip") 2. Open Edit - > Project Settings -> Audio 3. Set Default... Read more
[MacOS] Transparent shader not rendered the same in Build as in Scene/Ga...
Steps to reproduce: 1. Open original project "shader_bug_onMacBuild.zip" 2. Open "Test Scene 1" 3. Observe how shader supposed to be... Read more
Cannot enter Play mode due to Compile errors although none are shown in ...
How to reproduce: 1. Open the attached "BugRepro.zip" project 2. Clear the Console window 3. Try to enter Play mode -- Cannot enter ... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce: 1. Create a new Project 2. Open the Project Settings Window 3. Resize the Editor Window so it is not Full Screen 4... Read more
"InvalidOperationException: Cannot find CustomScriptAssembly" thrown aft...
How to reproduce: 1. Open the attached "InvalidOperationExceptionBug.zip" project 2. Delete "Assets\MixedRealityToolkit\Utilities\Bu... Read more
[Editor] Deferred draw mode is not accessible from all scene view when t...
Deferred draw mode is accessible from only one scene view when the layout is set to 4 split. Steps to repro: 1. Create a new projec... Read more
Serialized references are reported as null when queuing up multiple buil...
How to reproduce: 1. In the attached project folder, open "build.ps1" PowerShell script and set the "UNITY_EXE" path to your "Unity.... Read more
Android x86 architecture APK fails to build with IL2CPP
To reproduce: 1. Open empty project 2. Build an APK with IL2CPP and x86 selected --Build fails Reproduced with: 2019.2.0a7, 2019.2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type