Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
3
Found in
2017.4
2018.4
2019.3
2019.3.4f1
2020.1
2020.2
Issue ID
1230811
Regression
No
[Playables] "Animation Start" function is not trigger when SetTime() with 0 or smaller value is called twice
How to reproduce:
1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"
2. Enter Play Mode.
3. Observe Console window (Start Middle End are called)
4. In Game view, press 2 (this calls SetTime(-1) twice)
5. Observe the Console window
Expected result: Start Middle End are called
Actual result: only Middle and End are called
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Notes: the issue does not reproduce if:
1. "Move Up.anim" is opened in text editor
2. Right above "functionName: AnimationStart", time value is changed from 0 to a really small value (like 0.0001)
3. Save the text file and repeat How to reproduce steps
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Shader keyword activation for Shadows when no Light is present in URP
- Editor freezes when loading a specific AssetBundle
- WebGPU builds with Multithreading enabled crash on Safari
- Set as Value in UI Builder doesn't work across all properties.
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a4
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b11
Resolution Note (fix version 2020.1):
Fixed in 2020.1.13f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.15f1