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Fixed in 4.2.2
Votes
0
Found in [Package]
4.2.0
Issue ID
1230786
Regression
No
[2D] Copying a rig from a Character Sprite to a SpriteSheet Sprite, the order of bone is wrong
When copying a rig from a Character Sprite to a SpriteSheet Sprite (a rigged Sprite in PSDImporter to a Normal PNG), the order of bone is wrong.
Thus in SpriteSkin, the bone assigned to it will be wrong.
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