Search Issue Tracker
Fixed in 4.2.2
Votes
0
Found in [Package]
4.2.0
Issue ID
1230786
Regression
No
[2D] Copying a rig from a Character Sprite to a SpriteSheet Sprite, the order of bone is wrong
When copying a rig from a Character Sprite to a SpriteSheet Sprite (a rigged Sprite in PSDImporter to a Normal PNG), the order of bone is wrong.
Thus in SpriteSkin, the bone assigned to it will be wrong.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BatchRendererCullingOutputs::SyncFences when navigating through a Scene via the Scene view
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
Add comment