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[particles] World space particles ignore scale - AABB
1) Open scene bug2) Enable "show bounds" view in particles inspector.3) Notice the aabb is too small. Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more
[Standalone][MSE] Unloading an active scene which has a realtime Reflect...
Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more
[Build] OnRenderImage is called twice on instantiated/cloned object
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run it4. Notice line: Scene Cam(Clone) - OnRenderImage counter: 1... Read more
[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce: 1. Create new project and add cube2. Set rotation to 0, 0, 3303. Open animation window, create new animation and... Read more
Slicing sprite sheets results in errors
Steps to reproduce:1) Open the attached project.2) Select 'hexagonAll_sheet.png' from the Assets folder.3) Go to Sprite Editor and p... Read more
Adding UI object to a Canvas when shading mode is set to Shaded Wirefram...
How to reproduce:1. Create a new project2. Set Shading mode to Shaded Wireframe3. Add Canvas to the scene4. Add Text (Image or else ... Read more
[OSX][Editor] DllNotFoundException: libMonoPosixHelper.dylib when trying...
Reproduction steps:1) Open user's project2) Open scene 'Sample'3) Enter play mode4) From the dropdown in the top right corner of the... Read more
Error "Trying to reload asset from disk that is not stored on disk" appe...
How to reproduce: 1. Open the attached project and "main" scene in it.2. Build Windows executable using Development Build settings.3... Read more
Setting Wireframe alpha color setting to 0 doesn't make wireframe transp...
1. Open new project in 5.4.0f12. Attach a Cube gameobject to scene3. Set scene Shading mode to Wireframe4. In Edit->Preferences s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open