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0
votes
Fixed

[XR][Android][URP][ShaderGraph] Shader graph is excluded from build but ...

Package: Shader Graph

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Mar 04, 2020

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Version/s: 9.0.0 - Preview.0

Reproduction steps:1. Open the user's provided case "SRP_MainTidy.zip"2. In the Package Manager remove anything XR related3. Build t... Read more

0
votes
By Design

Prefabs which are not nested return null value when using PrefabUtility....

Scripting

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Mar 04, 2020

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Version/s: 2019.2, 2019.3.3f1, 2020.2

Steps to reproduce:1. Download and open attached "BetterUI_Test2019" project2. Open "Betterizer" script3. Insert a breakpoint in lin... Read more

0
votes
By Design

[Android] [Mac] Build fails on macOS when Burst package is installed

Package: Burst

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Mar 04, 2020

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Version/s: 1.3.0-preview.4

Reproduction steps:1. Create a new project or open an existing one2. Install Burst package3. Build for Android Expected result: Buil... Read more

6
votes
Fixed

[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...

Package: Vector Graphics

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Mar 04, 2020

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Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps:1. Open the user's attached project ("VectorGraphicsBugReport.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more

0
votes
Fixed

[2018.4] TestRunner skips tests with [Category] Attribute in Unity 2018.4

Unity Test Runner

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Mar 04, 2020

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Version/s: 2018.4, 2018.4.16f1, 2019.1

Reproduction steps:1. Open attached project "TestTestProject2018.zip"2. "Run all" in the Test Runner3. Observe the Triangle category... Read more

0
votes
Fixed

[Camera] NullReferenceException throw on adding the "Scriptable Camera" ...

Camera

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Mar 04, 2020

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Version/s: 2020.2.0a1, 2020.2.0a2

Adding the "Scriptable Camera" component causes the editor to throw NullReferenceException continuously and component properties are... Read more

0
votes
Duplicate

[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...

Progressive Lightmapper

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Mar 04, 2020

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Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps:1. Create a new project2. Add a Terrain and a Cube to the Scene3. Make sure the Cube contributes to Global Illumi... Read more

0
votes
Fixed

DrawProcedural with infinite bounds doesn't render when instance is at e...

Camera

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Mar 04, 2020

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Version/s: 2017.4, 2019.2.21f1, 2020.2

Reproduction steps:1. Open the project from the attached file "1225021.zip"2. Enter Play Mode3. Adjust the Main Camera so that the r... Read more

2
votes
Fixed

'Unsupported material wedge reference mode type' error is thrown when im...

Asset - Importers

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Mar 04, 2020

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Version/s: 2017.4, 2019.3.3f1, 2020.2

To reproduce:1. Create a new Unity project (or open an existing one)2. Import the attached 'Test.fbx' file3. Observe the Console win... Read more

0
votes
Fixed

VFX shader compilation is slow due to recreating all shader each time ne...

Shaders

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Mar 04, 2020

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Version/s:

VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more

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