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Keyboard shortcut for 'Toggle Active State' does not work after stopping...
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu ... Read more
Shader properties window missing certain features, adding 'Space' to une...
Reproduction steps:1. Open the attached project2. Select 'Sphere' in the Hierachy3. Check the Renderer properties in the Inspector N... Read more
AudioClip is destroyed after AudioSource.Stop is called
Steps to reproduce: 1. Open attached project2. Open scene "AudioClipTest" and run it3. in game view, click Play button and notice th... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk).2. Open "Services" Window and make sure both Cloud Build ... Read more
:GitRepoService::NameTakenError: Publishing with Collaborate does not work
Publishing with Collaborate does not work 1. What happenedEvery Time I want to publish a new version for my team members, it says: "... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project.2. Go to 'Build settings' and set it to iOS platform.3. In the 'Hierarchy' window, ... Read more
Instanced objects are rendered wrong when 2 directional lights with impo...
How to reproduce:1. Open the attached project2. Open the main.unity scene3. Note how both cubes are rendered differently, although t... Read more
[Sprite][StandardShader] Artifacts appear in sprites when standard shade...
How to reproduce:1. Open the attached project2. Open test scene and turn off 2D3. Move the scene view (there are few sprites with ne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code