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[Android][UI Toolkit] The Input field text don't change according to par...
How to reproduce: 1. Build & Run the attached project 2. Tap on the first Input Field 3. Tap on the second (password) Input Field 4.... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps: 1. Open the attached project "PerformanceTest.zip" 2. Open "Loader.unity" Scene 3. Enter Play Mode 4. Click "Lo... Read more
custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce: 1. Open the attached "1397475_Repro.zip" project 2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMes... Read more
Terrain turns pink when zooming out in the Scene/Game view
Steps to reproduce: 1. Create a new Universal Render Pipeline project 2. Create a new Scene and open it 3. Create a new Terrain in t... Read more
URP Decal Material moves out of bounds when changing the Render Scale va...
How to reproduce: 1. Open the attached project "DecalResolutionScale.zip" 2. Open "SampleScene" Scene 3. Open the Game view 4. Selec... Read more
[Physics] Articulation Drive force limit uses impulse values rather than...
Steps to reproduce: 1. Create new project (Or just open attached one and enter play mode) 2. Create 2 Articulation bodies, make o... Read more
[Input] Preset "Save current to" button in Input Manager needs to be dou...
Reproduction steps: 1. Create a new project 2. Go Edit -> Project Settings -> Input Manager 3. Near the top right of the Project Set... Read more
Environment reflections are temporarily disabled when entering Prefab Mo...
Reproduction steps (1st method): 1. Open the project "1376649.zip" 2. Find "PREFAB" in the Hierarchy view and enter Prefab Mode 3. E... Read more
[GraphView] Elements that are being deselected are not reserialized when...
Reproduction steps: 1. Open the attached "project-1357293.zip" project 2. In the Project window, open the "NewNodeGraph" GraphViewOb... Read more
[macOS] Built game crashes when Player is loaded with specific project
How to reproduce: 1. Open the provided project 2. Make a build 3. Open the built Player Expected result: Player is loaded successfu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors when rendering a camera to render texture with only depth
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene