Search Issue Tracker
Fix In Review for 2022.1.X
Votes
0
Found in
2021.2.0a11
2021.2.0f1
2022.1
Issue ID
1376649
Regression
Yes
Environment reflections are temporarily disabled when entering Prefab Mode or searching in Hierarchy
Reproduction steps (1st method):
1. Open the project "1376649.zip"
2. Find "PREFAB" in the Hierarchy view and enter Prefab Mode
3. Exit Prefab Mode
Reproduction steps (2nd method):
1. Open the project "1376649.zip"
2. Write anything in Hierarchy search and delete it
Expected result: nothing changes
Actual result: the color of objects change
Reproducible with: 2021.2.0a11, 2021.2.2f1, 2022.1.0a14
Not reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.0a10
Notes:
- To revert the bug - Go to Window -> Rendering -> Lighting; In the Lighting tab -> Environment, under "Environment Reflections", change Source to "Custom" and back again to "Skybox"
- The bug can best be seen in the Game view
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a17