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[Editor] Color Picker state is always active even if a color is selected...
Color picker keeps on selecting colors even if the mouse is clicked at a particular color also selected color is not getting applied... Read more
[tvOS] TouchScreenKeyboard.visible is not updated to False when the keyb...
How to reproduce:1. Build the attached project for tvOS (or tvOS simulator)2. Run the app via Xcode3. Press the "Visible Check" butt... Read more
[Linux] Project Settings window cannot go over Build Settings window
How to reproduce:1. Create or open any project2. Open Build Settings and Project Settings windows3. Make sure that both windows are ... Read more
Apk freezes when rapidly calling the Texture.GetNativeTexturePtr function
Steps to reproduce:1. Build and run the user-attached project Expected: no freezeActual: build freezes Reproduced in: 2019.1.10f1, 2... Read more
Warning message that XR Legacy Input Helpers package is not installed wh...
How to reproduce:1. Create a new project2. Window > Package Manager > XR Management > Install3. Edit > Project Settings ... Read more
[VFX] Compute shader MotionVector Property error thrown when opening gra...
Steps to reproduce:1. Open attached project2. Make sure SampleScene1.unity is opened2. Open through VFX graphs in the assets fodler ... Read more
Cloth Gradient Tool produces a hard edge between nodes rather than a gra...
How to reproduce: 1. Open any (new) project2. Create a Plane gameobject in the scene3. Attach a Cloth component to the Plane4. Activ... Read more
[HDRP][VFX] Vfx graph particles are flickering in Motion Vector debug mode
Steps to reproduce:1. Open attached project2. Make sure SampleScene2.unity is opened3. Open Window -> Render Pipeline -> Rende... Read more
[tvOS] Touchpad click doesn't register as a UI button click
How to reproduce:1. Build the attached project for tvOS2. Run the app via Xcode3. Press touchpad click on the remote (UI Button is n... Read more
[Android][Vulkan] Performace hit in PostLateUpdate.PlayerUpdateCanvases ...
To reproduce:1. Open the QA's attached project2. Build and Run a Dev Build with "Autoconnect Profiler" option selected3. Open the Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used