Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2018.3
2018.4.3f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1171490
Regression
No
[tvOS] TouchScreenKeyboard.visible is not updated to False when the keyboard gets closed
How to reproduce:
1. Build the attached project for tvOS (or tvOS simulator)
2. Run the app via Xcode
3. Press the "Visible Check" button (returns False)
4. Press on the Text Input field
5. Close the keyboard
6. Press the "Visible Check" button again (returns True)
Actual result: TouchScreenKeyboard.visible is not set to False when keyboard gets closed
Expected result: TouchScreenKeyboard.visible is set to False.
Reproducible with: 2019.3.0a11, 2019.2.0f1, 2019.1.12f1, 2018.4.5f1 2018.3.14f1.
Reproducible on:
- AppleTV, Model A1625 (32GB), tvOS 12.3(16M153), Resolution 1080p HD - 60Hz RGB Low
- tvOS simulator
Not reproducible on:
- iPhone 7 (iOS 10.2)
Notes:
Can't test 2017.4 and 2018.3 alpha as the tvOS input is not working.
-------------------
Fixed in 2020.1.0a15, 2019.3.0f3, 2019.2.18f1, 2018.4.16f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment