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[InputSystem] InputActionReference loses GUID when its action is moved o...
How to reproduce:1. Open the attached 'project-1229145.zip' project2. In the Hierarchy window select 'GameController'3. In the Inspe... Read more
Device simulator 2.1.0 has compilation errors in SimulatorWindow class
To reproduce:1. Open any project2. Import Device Simulator package Expected: No compilation errorsActual: Two compilation errors Rep... Read more
Crash on UnityEngine.AI.NavMesh:GetSettingsNameFromID when selecting Age...
Reproduction steps:1. Open the attached project ("1229089.zip")2. Open Navigation window (Window -> AI -> Navigation)3. Select... Read more
High CPU usage with UpdateNavMeshDataAsync on Android
Steps to reproduce:0. Open attached project "Project.zip"1. Build and deploy a development build on an Android device (we used a Sam... Read more
[HDRP] CommandBuffer.CopyTexture results in white RenderTexture when Ren...
How to reproduce:1. Open the attached '1229053.zip' project2. Open 'samplescene' Scene3. Enter Play Mode4. Select 'Copy Texture' Gam... Read more
Creation of AssetBundles containing shaders is non-deterministic (incons...
How to reproduce:1. Open tester-submitted project (AddressableGroupDeterminsim.zip)2. Open Addressables Groups window3. Add Assets/P... Read more
[Profile Analyzer] Frame Control value overlaps with drop-down list when...
Reproduction steps:1. Open attached project "ProfileAnalyze.zip"2. In Profile Analyzer window, Load "case_1229216-capture.pdata"3. I... Read more
[OOPP] The Editor's Menu Bar is flickering when the Standalone Profiler ...
How to reproduce:1. Create a new project2. Open the Standalone Profiler window by selecting Window->Analysis->Profiler (Standa... Read more
Serialized field values in different Platform Dependent Compilation dire...
How to reproduce:1. Open the "SampleScene" Scene in the attached "1229008.zip" Unity project2. Select the "GameObject" GameObject in... Read more
[Scene/Game View] Changing the Light type doesn't update it's respective...
On changing the Light type, its respective gizmo doesn't update until the gameobject loses focus or the component is collapsed in In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default