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[Properties] Asset property indexing doesn't work for null asset reference
Create an asset with asset reference (ex a prefab referencing a material). Ensure your Asset Index has property enabled: !image-2024... Read more
[Properties] Find Asset Reference in project should use p: in its query
Right click on an asset Chose Find Reference in Project !image-2024-01-22-13-40-47-555.png! See that the query use to search doesn't... Read more
[Properties] Find same properties issues
There are multiple issues with the Find same properties workflow: !image-2024-01-22-13-49-08-368.png! 1) Click on active property of... Read more
[Properties] Property Search doesn't work with properties with the same ...
Both during asset indexing or scene search we index properties by property path. But if 2 types/components have components with the ... Read more
Elements selection using Arrow keys doesn’t work in the Shader Graph “Cr...
How to reproduce:1. Create a new URP/HDRP project2. Create a Shader Graph3. Open Shader Graph and press Spacebar4. Press the up and ... Read more
Bloom Component on a Global Volume resets its visual when saving the pro...
How to reproduce:1. Open the attached project "ScenarioWeek2024.zip"2. Select Assets/Scenes/GameScene/Global Volume Profile.asset3. ... Read more
Additional File paths do not get updated for Source Generators when the ...
Reproduction steps:1. Open the attached "unity" project2. Open the project folder with Windows Explorer and open the "unity.sln" wit... Read more
Editor crashes when Atlas content is edited in Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Demo/Scenes/Addition... Read more
The "Under Water" effect continues to be applied when you exit a GameObj...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the "Assets/Scenes/SampleScene" scene3. Click on the “Ocean” Game... Read more
AssetBundle Materials are black color in builds when AssetBundle was bui...
Reproduction steps:1. Open the “ReproProject“ project2. Build the project (Edit > Build Settings > Build)3. From the "Assets" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open