Search Issue Tracker
Fixed
Fixed in 2021.3.36f1
Votes
10
Found in
2021.3.34f1
Issue ID
UUM-61412
Regression
Yes
AssetBundle Materials are black color in builds when AssetBundle was built in Unity 2019.4
Reproduction steps:
1. Open the “ReproProject“ project
2. Build the project (Edit > Build Settings > Build)
3. From the "Assets" folder move the "Builds" folder to the "Built_Project_Root_Folder/Example Project_Data" folder
4. Launch the Built project
Expected result: All of the spheres have different textures that are not black color
Actual result: The spheres are black color
Reproducible with: 2021.3.30f1, 2021.3.34f1
Not reproducible with: 2021.3.29f1, 2022.1.0a1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment