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Fixed

Fixed in 2022.3.26f1

Votes

0

Found in

2022.3.17f1

Issue ID

UUM-61413

Regression

No

The "Under Water" effect continues to be applied when you exit a GameObject with the "Water Surface" Component from the side

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Reproduction steps:
1. Open the attached "ReproProj" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Click on the “Ocean” GameObject and in the Inspector set the “Geometry Type” of the “Water Surface” Component to Infinite
4. In the Scene View, move around with the arrow keys and exit the water through the side
5. Observe the results

Expected results: The "Under Water" effect is not applied when not underwater
Actual results: The "Under Water" effect is applied even when not underwater

Reproducible with: 2022.3.17f1, 2023.1.0a16
Not reproducible with: 2023.2.5f1, 2023.3.0b2
Fixed in: 2023.1.0a17
Could not test with: 2021.3.34f1(Feature does not exist)

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

Note: When upgrading the project from 2023.1.0a16 to 2023.1.0a17 or a few higher versions of the 2023.1 stream, the water does not render until the “Edit” -> “Project Settings” -> “Graphics” -> “HDRP Global Settings” tab is opened

Comments (2)

  1. seoyeon222222

    Mar 30, 2024 02:19

    And there is also a problem with Unity's answer.
    Even if the water surface option is infinite, this does not mean that the volume is applied to Global.

    I can't use external links due to the policy of unity issue tracker, but you can find reproduction gif in the water announcement thread of HDRP forums if you want.

  2. seoyeon222222

    Mar 30, 2024 02:13

    Domantas Bacius identified this issue as a reproducible issue and updated this bug report.
    He reproduced the problem at 22.3.17f1, 23.1.0.a16.

    But why is it closed as "Not Reproducible"?

    Report said 23.1.0a17 will fixed issue,
    Doesn't this mean the problem still exists in the 2022 version?

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