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OnSceneGUI not being called correctly for ActiveEditorTracker.sharedTrac...
To reproduce: 1. Create a new project in 5.52. Add a Cube with a BoxCollider to a scene3. Save the scene4. Close Unity5. Reopen Unit... Read more
Noise preview window doesn't update when an object is clicked
Reproduction steps:1. Open the attached project2. Open "test" scene3. Click on the "Particle System 1" game object (expand noise mod... Read more
Particle trails snap to new place when switching simulation space during...
-e: see title and gif below -repro:--open attached project--open test scene--play test scene--select the trails example (bottom righ... Read more
Particle System Trail materials are missing
Reproduction steps (without project):1. Create a new project2. Add a particle system3. Add trail module to your created particle sys... Read more
Substance Texture size is displayed as 0x0 in Inspector when project has...
Steps to reproduce:1. Open User's attached project2. Open scene "Main"3. Expand "Simple_Grass_Ground" in Assets tab4. Select "Grass_... Read more
Setting the texture from a UI RawImage with a external texture causes wr...
To reproduce: 1. Open attached project2. Add a new script to the RawImage Object and add this line to Update():if(gameObject.GetComp... Read more
When animating canvas image rect transform position on z-axis transform....
Canvas Image position does not get updated when rect transform position is controlled by animation. Steps to reproduce:1. Open attac... Read more
Editor crashes when creating a prefab in this specific project
How to reproduce:1. Open attached project and in any scene navigate to the "Hierarchy" window2. Create a new empty game object3. Dra... Read more
Unity generates invalid namespace name for projects with '.' in their na...
Fixed in platform/winrt/bugfixes14. Read more
Windows Standalone player assumes main display is 'Display 1 (Left)'
Reproduction steps:1. Have a 2 display setup2. Set the second (right) display as Main in Windows Display Settings3. Open a Unity pro... Read more
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