Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.5.0b1
Issue ID
829182
Regression
Yes
OnSceneGUI not being called correctly for ActiveEditorTracker.sharedTracker editors
To reproduce:
1. Create a new project in 5.5
2. Add a Cube with a BoxCollider to a scene
3. Save the scene
4. Close Unity
5. Reopen Unity and load the project created in step 1
6. Select the cube in the scene and click the Edit Collider button in the Inspector
7. Collider handles do not appear
Expected behavior: Handle should appear when edit button is pressed
Original steps:
1. Open attached project (repro829182.zip)
2. Open scene
3. Select "hiyoko" game object
4. Try to edit Polygon collider
5. Notice that edit handle doesn't appear
Expected behavior: Handle should appear when edit button is pressed
Reproducible: 5.5.0b2, 5.5.0b3
Regression from 5.4.1f1
Issue reproduced on OSX and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
ImperativeGames
Dec 19, 2018 23:49
Same in Unity 2018.2.15f1
ImperativeGames
Dec 19, 2018 23:49
Same in Unity 2018.2.15f1
ImperativeGames
Dec 19, 2018 23:49
Same in Unity 2018.2.15f1
ImperativeGames
Dec 19, 2018 23:49
Same in Unity 2018.2.15f1
ImperativeGames
Dec 19, 2018 23:48
Same in Unity 2018.3
Hazneliel
Nov 27, 2018 04:13
Still happening on Unity 2017.3.1
Fritsl
May 01, 2018 08:27
Not fixed
passerbycmc
Apr 09, 2017 18:07
This problem seems to have reverted to not fixed in 5.6.0f3.