Search Issue Tracker

Fixed in 5.5.0f3

Votes

0

Found in

5.5.0b1

Issue ID

829182

Regression

Yes

OnSceneGUI not being called correctly for ActiveEditorTracker.sharedTracker editors

Inspector Framework

-

To reproduce:

1. Create a new project in 5.5
2. Add a Cube with a BoxCollider to a scene
3. Save the scene
4. Close Unity
5. Reopen Unity and load the project created in step 1
6. Select the cube in the scene and click the Edit Collider button in the Inspector
7. Collider handles do not appear

Expected behavior: Handle should appear when edit button is pressed

Original steps:

1. Open attached project (repro829182.zip)
2. Open scene
3. Select "hiyoko" game object
4. Try to edit Polygon collider
5. Notice that edit handle doesn't appear

Expected behavior: Handle should appear when edit button is pressed

Reproducible: 5.5.0b2, 5.5.0b3
Regression from 5.4.1f1

Issue reproduced on OSX and Windows 10

Comments (8)

  1. ImperativeGames

    Dec 19, 2018 23:49

    Same in Unity 2018.2.15f1

  2. ImperativeGames

    Dec 19, 2018 23:49

    Same in Unity 2018.2.15f1

  3. ImperativeGames

    Dec 19, 2018 23:49

    Same in Unity 2018.2.15f1

  4. ImperativeGames

    Dec 19, 2018 23:49

    Same in Unity 2018.2.15f1

  5. ImperativeGames

    Dec 19, 2018 23:48

    Same in Unity 2018.3

  6. Hazneliel

    Nov 27, 2018 04:13

    Still happening on Unity 2017.3.1

  7. Fritsl

    May 01, 2018 08:27

    Not fixed

  8. passerbycmc

    Apr 09, 2017 18:07

    This problem seems to have reverted to not fixed in 5.6.0f3.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.