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Bug reporter doesn't open after the Editor crash
Steps to reproduce: 1) Import attached package2) Open scene "09_Crash Handler"3) Press Play4) Click on "Raise Exception" buttonObser... Read more
Editor crash when using Microphone.Start
Steps to reproduce: 1) Download attached project and open in Unity2) Open Scene "Sample Scene"3) Press Play4) Click on "Record Inter... Read more
[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...
Reproduction steps:1. Open the attached project.2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshots a... Read more
Unity test runner tests aren't timing out when they should
Steps to reproduce:1. open project2. run playmode tests Expected: all tests fail by timing outActual: tests pass without timing out ... Read more
Crash when entering play mode with the prefab open.
Unity Crashes when entering play mode with the character prefab open. Steps to reproduce.- Open the attached project in Unity 2018.3... Read more
Local variables inside coroutines are "out of scope" in the Watch window...
To reproduce: 1. Open the attached project (localVar.zip)2. Install Entities package via Package Manager3. Open the Test script in V... Read more
Exception is thrown when opening a new project "Assertion failed on expr...
An exception is thrown when opening a new project or upgrade the project "Assertion failed on expression: 'strlen(name) <= UNITY_... Read more
WaitForEndOfFrame never returns in batchmode
Steps to reproduce:1. run tests on attached project from command line with batchmode turned on[path-to-unity]/Unity.exe -runTests -p... Read more
Tilemap - Tile is always placed in center of screen.
The first tile added from the palette in Unity 2018.3.0a10 OSX, needs to be drawn in the center of the scene. Once added you can pai... Read more
[iOS] Unity rendering in wrong screen orientation after auto rotation on...
To reproduce:1. Open users attached project "Bug auto rotation 2.zip"2. Open "scene.unity" scene3. Build for iOS device4. Open the X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open