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"Shader error in 'Shader Graphs/SG_Unlit'" warning appears and material ...
How to reproduce:1. Open the attached “IN-106314” project2. Open the “SampleScene”3. In the Assets folder open the “SG_Unlit.shaderg... Read more
Low performance on some Android devices when using Universal Render Pipe...
Steps to reproduce:1. Open and build User-supplied project2. Notice the fps counter when in-game Expected: FPS is relatively stableA... Read more
[WebGL 2.0] Application.Quit() Exception when executed in a browser
How to reproduce:1. Open the "1234347" project2. Go to File -> Build And Run3. Wait until the project is built and opened in a br... Read more
Scene tool overlay turns invisible while using Rect or Rotate tool if se...
How to reproduce:1. Create new URP or HDRP project (Built-in projects do not show this behaviour)2. Add new Cube gameobject to the H... Read more
[Code Coverage] ExcludeFromCodeCoverage put on properties does not exclu...
Steps to reproduce: Open attached project cov-statics 2.zip Install code coverage package if needed Open test runner and run editor ... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project.2. Open scene: visualization3. Select particle system with name 'Blue' i... Read more
[Android][Shuriken] Application crash when Loop Until Replaced is select...
Reproduction steps:1. Open the attached Unity project "ParticlesCrash.zip"2. Build and install the application on a device3. In the ... Read more
[Ubuntu 20.4] Editor crashes silently when opening a project with Vulkan...
Reproduction steps:1. Make sure your Linux device does not have Vulkan support installed (new installation of Linux)2. Create a new ... Read more
Inspector: MissingReferenceException when applying Model changes
Using an AssetPostProcessor to add a Component to an imported model (fbx), causes Unity to display an error when import settings cha... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
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