Search Issue Tracker
[HDRP] Edges become pixelated on dark-colored GameObjects when SMAA is a...
How to reproduce: 1. Open the "scene" Scene in the attached "case_1154804.zip" Unity project (link in the edit below) 2. Select the ... Read more
Timeline time slider resets to frame 0 when using Ctrl-Z after making an...
How to reproduce: 1. Create new project 2. Open Timeline 3. Create an object and create a Timeline asset for it 4. Move to a frame o... Read more
Preset values aren't applied on Objects when they are created with GameO...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Create an empty GameObject and attach it to the Canvas object 4. A... Read more
Dynamic Resolution breaks with AA Post Processing
Enabling any variety of antialiasing for Post Processing under Dynamic Resolution results in an undesirable full-screen scaling effe... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce: 1. Open any project 2. Set up and Build for Oculus Quest 3. Observe the application via the device Result: rotation a... Read more
Player crashes on mono_runtime_resource_set_callback when built on IL2CP...
To reproduce: 1. Download user's attached "RemotingTestServiceNew" server files and "RemotingTestNew" project 2. Start the local ser... Read more
[HUB] It's difficult to see which version of a Project is being selected...
How to reproduce: 1. Have few versions of the same project 2. Open Unity Hub 3. Add all of your different project versions Reproduc... Read more
[Cloth] Cannot use Move, Scale, Rotate, Rect Tools with default 3D objec...
How to reproduce: 1. Create a new project 2. Right-click in Hierarchy tab -> 3D Object -> Cube 3. Add 'Cloth' component 4. Try to mo... Read more
[Inspector] Changing a non-overridden value when multi-selecting effects...
Repro steps: 1. Import the attached VFX 2. Add it to the scene 3. Tick the checkbox for size to override the original value 4. Dupli... Read more
scripting_object_get_class crash while compiling when using [SerializeRe...
Steps to reproduce: 1. Open User-supplied project ("2019.3_First.zip") 2. Open Script "NewBehaviourScript" (Assets window) 3. Commen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions