Search Issue Tracker
[iOS] Input.touchPressureSupported returns 'false' on Force Touch enable...
Input.touchPressureSupported returns 'false' on Force Touch enabled devices the first time an app is launched. Launching the app for... Read more
SplashScreen.isFinished never returns true
SplashScreen.isFinished never returns 'true' when the splash screen is enabled in the Player Settings. Steps to reproduce:1) Open th... Read more
DownloadHandlerAssetBundle.isDone is never set to true
To reproduce:1. Open attached project2. Play the scene "Main"3. Press the button "HANDLER_ISDONE"Notice that the console prints that... Read more
[DX11][Linear][Canvas] View is darker when build is running in non-nativ...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Build and run it in no-native fullscreen4. Notice that view is da... Read more
[OpenVR] app built and run with d3d12 crashes on start
standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more
AssetImport.assetBundleName doesn't return bundle name for assets locate...
Steps to reproduce: 1. Open attached project2. In top menu click "SUPPORT/FindBundleName". This will return assetBundleName for "Ass... Read more
Reset doesn't clear the vertex buffer for Image and Raw Image
Steps to reproduce : - create an Image- add a sprite- click on the cog for the component- choose Reset and notice that the image is ... Read more
Preserve aspect should not show up when there's no sprite
Steps to reproduce : - create an Image- remove the Source Image and notice the Preserve Aspect option is still there Read more
OSX color picker needs to be closed manualy
Steps to reproduce : - go to Preferences and check the OSX Color Picker mark- open the color picker for a material- click away and n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved