Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.1p1
Issue ID
834148
Regression
No
DownloadHandlerAssetBundle.isDone is never set to true
To reproduce:
1. Open attached project
2. Play the scene "Main"
3. Press the button "HANDLER_ISDONE"
Notice that the console prints that UnityWebRequest.isDone is true, but no matter how long you wait, assetHandler.isDone is never set to true.
Reproduced on: 5.2.4f1, 5.3.0f4, 5.4.1p1, 5.5.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment