Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.1p1
Issue ID
834148
Regression
No
DownloadHandlerAssetBundle.isDone is never set to true
To reproduce:
1. Open attached project
2. Play the scene "Main"
3. Press the button "HANDLER_ISDONE"
Notice that the console prints that UnityWebRequest.isDone is true, but no matter how long you wait, assetHandler.isDone is never set to true.
Reproduced on: 5.2.4f1, 5.3.0f4, 5.4.1p1, 5.5.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment